![]() ![]() State of Decay has a large number of failures and bugs. The textures are poorly detailed or even blurred in some cases, and the animations are a bit choppy. Engine performance is debatable, with declines in the rate of frames per second. That feeling of "zero optimization" translates through the rest of the audiovisual section, especially in the graphics. This first PC version can only be played with a gamepad. At times, it seems more like a low budget game, even amateur, as far as control is concerned. Some of the movements and combos are strange, and hit detection sometimes fails. The controls in State of Decay can sometimes fail, and that affects the gameplay. ![]() The tutorial and instructions on what to do or how to do it are limited, and you pretty much have to learn on your own. The hardest part is learning the menus, and learning to manage the base and inventory are challenging as well. ![]() Since State of Decay is an open world, the controls are very similar to other games in the genre, but they take some getting used to. if you haven't socialized), it's game over. If one of your characters dies in battle, they better have friends, because only your friends can continue the game. Use daylight to investigate the area and find resources and weapons, and be careful not to die because death is permanent here. ![]() Zombies are more numerous at night, which is when they usually attack the base. Reputation is the currency in State of Decay, allowing you to get weapons and items you'll store for later use in your raids. Moreover, as time passes (in real time), you won't be able to perform many of the missions, which can affect your level of fame. Managing the base is already a challenge, and even more so with the different missions that occur dynamically. There may even come a time when you have to make radical decisions, like killing someone or throwing someone out of the community, which may have consequences down the road. At the base, you're forced to socialize, talking to other survivors. Building new areas (such as bunk beds, warehouses, infirmary, workshops, etc.) is also done on your own. Since this is an open world, you also have to dive through windows, jump on cars, and attack the living dead with baseball bats.īut State of Decay is hard to play: you soon find yourself in a central base where you have to learn to manage resources using menus that aren't exactly intuitive. First, for example, you have to learn to move like you would in a third person action game, with combo moves, weapons handling, and managing your (small) inventory. That's because, as mentioned above, the game combines multiple genres. The number of movements, actions and decisions you have to make can be overwhelming. ![]()
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